

The music, on the other hand, is fairly interesting, and I will often find myself humming along to the songs that play in both the Hallowed Marsh and Enmerkar Forest. As well, the dialogue is mostly fairly campy, and the voice acting, while not atrocious, does leave something to be desired.

You have a limited choice of pre-made faces for your character with no way to modify them or your body type. On the note of the game feeling slipshod, this game's character creator is outright abysmal. I think seeing the way enemies simply 'flop' when they die (á là the Havok physics engine seen in many games in the 2000s and beyond) was the final nail in the coffin that made me see this game as outdated, slipshod and akin to something you might see in Steam's Early Access catalogue. While each of these issues on their own would not prevent me from potentially seeing a game as excellent, when they exist in tandem, they make for a game that feels sloppy. As well, the game has crashed on my numerous times. In addition, I have not yet found a way to adjust the screen size/ratio, meaning that I have spent 30 hours playing a game that hides about a third of my health bar. Furthermore, the loading screens are frequent, and are rather long despite their high frequency. The graphics and textures are certainly outdated - In my opinion, better graphics have existed in games from nearly a decade past. I'd consider this an interesting design choice that ends up being slightly more detrimental and frustrating than engaging. Having said that, since bigger backpacks (your means of collecting and holding onto items) often negatively affect your roll, the game seems to push you toward wearing heavy armour rather than having a lighter backpack and being able to dodge. Outward's combat is passable (and mostly enjoyable), and the gear you acquire - which affects your stamina consumption and, therefore, how many actions you can take in combat - allows you to choose whether you want to fight at range, take hit after hit, or use lighter armour and rely on your skill at dodging to keep you alive. Having written this review a few times now, I keep coming to realize that despite my initial attitudes toward this game, I have come to see Having written this review a few times now, I keep coming to realize that despite my initial attitudes toward this game, I have come to see that I've kept playing it for hours upon hours (at least 30 now), and that this game, while not perfect, has more redeeming qualities than I initially thought. Oh did I mentioned it has Drop In/Drop Out SPLIT-SCREEN COOP!? … Expand They take a few very interesting twist on well known game play elements (see Magic, Alchemy, etc.) Sure there's a few frustrations here and there, and a few issues here and there, but overall I am so pleased with the title that I believe it deserves a well rounded 10/10. In plain fields, in real life, there isn't a point of interest every 50 meters.

and part of an adventure, is seeking an adventure. but I believe that's part of the vision that sparked the creation of this game. Sure the world isn't extremely over-populated.
#Outward coop simulator
Absolutely lovely title! Definitely one of the best adventuring simulator on the market, it is harsh, it is fair, it is pretty and there's Absolutely lovely title! Definitely one of the best adventuring simulator on the market, it is harsh, it is fair, it is pretty and there's lots and lots to do! It always manages to pique my sense of curiosity, there's always something I'm wondering about and something I want to do.
